================================================================
Title                   : QdQstats for Scourge of Armagon v1.7

Filename                : pak1.pak     - Game data file.
                          SoAstats.txt - This file.

Author                  : Originally by Anthony Bailey
                          v1.3 changes by Nolan Pflug
                          v1.6 changes by Stefan Schwoon
                          v1.61+ by Nolan

Email Address           : QdQ@PlanetQuake.com

Description             : When Quake normally records a demo, it
                          resets your starting stats to the usual values:
                          100 health, 25 shells, axe and shotgun.

                          For recording demos to be part of multi-level
                          runs (such as Quake done Quick or a complete
                          episode) one wants to start a demo with the stats 
                          one had as one finished the last one (modulo a
                          couple of limiting changes... you know how it
                          works, I'm sure.)

                          This patch uses a menu interface to allow a player
                          to select any legal starting statistics and use
                          them in a demo the record.

                          It gives you a more precise finishing time
                          than the normal "nearest second" Quake timer too.

                          Another feature is the trigger stuff:

                          Use impulse 211 to toggle visible triggers.
                          It makes visible trigger_[once, multiple,
                          teleport, secret, & registeredonly].

                          Use impulse 212 to toggle trigger info.
                          Trigger info is sort of a bad name, since it
                          gives you info about all events, not just
                          triggers.  It lists what all is [kill]targeted
                          when a button is pushed, a trigger is touched,
                          a monster is killed, etc...

                          As of v1.6, SoAstats allows recording of multi-
                          level runs, e.g. recordings of whole episodes
                          in one take. Get QdQstats for additional files
                          and instructions.

Installation            : Unzip, put the pak1.pak in your hipnotic directory,
                          start Quake with the -hipnotic swith as normal.

Instructions            : Briefly, IMPULSEs 90-95 let you work the
                          menu that controls the functioning of this patch.

                          Any control: bring up the menu
                                IMPULSE 90: selection left
                                IMPULSE 91: selection right
                                IMPULSE 92: decrease selection by 10
                                IMPULSE 93: decrease selection by 1
                                IMPULSE 94: increase selection by 1
                                IMPULSE 95: increase selection by 10

                          For some selections, increase/decrease instead
                          work to toggle or activate options.

                          Misc commands:

                                IMPULSE 205: Genocide (kill all monsters)
                                IMPULSE 209: toggle the ogre-grenade counter
                                IMPULSE 210: toggle the grenade counter
                                IMPULSE 211: toggle visible triggers
                                IMPULSE 212: toggle trigger info

                          Please see the full instructions at
                          <http://PlanetQuake.com/QdQ/stats.html>
                          for more details and explanations.

Additional Credits to   : The rest of the QdQ team for their suggestions.
                          
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Yes
Deathmatch              : No
New Sounds              : No
New Models              : No

* Construction *

Base                    : Hipnotic Quake-C modules
Utilities used          : Ultra-edit, MS-DOS editor, ProQCC, Scrambler!
Known Bugs              : The recorded time on the start map isn't right
Build Time              : Oh, it had a long history before public
                          release. I'm sure you don't really care.

* Copyright information *

This file, and all accompanying files (see list at top of page) may
NOT be used for commercial purposes. I'd prefer you didn't go altering
the source without asking as well. Thanks!

* Where to Get This *

The latest version of this patch can be obtained from Cdrom.com or a
mirror, and should be got by going via the Quake done Quick page at PlanetQuake:
<http://PlanetQuake.com/QdQ/>

* Version information *
v1.7 -Fixed rare statue bug (in quake from the beginning)
     -In coop, give frags for monster kills
     -Ignore 'no intermission' flag on custom levels so you always get an intermission
     -Fixed problems related to keys/weaponsn/ammo/armor triggering stuff only if you
      actually picked it up (ex: now you can do impulse 9 and still do e1m6 because touching
      the keys will still trigger stuff, even though you dont collect them)
     -Allow impulse 205 in coop
     -Misc quake bug fixes
v1.61 Made updatestat messages to increase total kills reliable messages.
      Set cvar "saved4" to get the removal of dead ents/gibs in single
         player.  Intended for when you get packet overflows.
      Fixed bug where killing a spike mine as soon as it spawned in didn't
         count for a kill.
v1.6 Everything that changed in QdQstats v1.5 and v1.6.
v1.3 Everything that changed in QdQstats v1.3 and v1.4, as well as fixes
     for monster count bugs in hipnotic levels.
v1.2 Undid a small bug introduced by a Pro-QCC decompilation error.
     In previous versions, firing a grenade caused the displayed ammo
     to update wrongly (although "true" ammo was unaffected, so the game
     played normally.)
     I also took out id's fish bug... might as well get things right!
v1.1 Was a fix to make this mod compatible with versions of Quake other
     than 1.06. QdQstats v1.0 will not display the stats menu if run on
     some versions of Quake, including v1.07 and v1.08.

